Beginning Google SketchUp
(Sprache: Englisch)
According to Google, Google SketchUp is free, open source software that you can use to design, draw and create 3D models of anything you like.
Beginning Google SketchUp book is unique enough as it teaches design and applies it to several areas; it takes a...
Beginning Google SketchUp book is unique enough as it teaches design and applies it to several areas; it takes a...
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Klappentext zu „Beginning Google SketchUp “
According to Google, Google SketchUp is free, open source software that you can use to design, draw and create 3D models of anything you like.Beginning Google SketchUp book is unique enough as it teaches design and applies it to several areas; it takes a much broader view of design, including engineering, interior design and architecture, without cleaving to just one type of object only.
This book does not leave the user with casual 3-D drawing skills, but develops them further for differing scenarios.
According to Google, Google SketchUp is free, open source software that you can use to design, draw and create 3D models of anything you like.
Beginning Google SketchUp book is unique enough as it teaches design and applies it to several areas; it takes a much broader view of design, including engineering, interior design and architecture, without cleaving to just one type of object only.
This book does not leave the user with casual 3-D drawing skills, but develops them further for differing scenarios.
Beginning Google SketchUp book is unique enough as it teaches design and applies it to several areas; it takes a much broader view of design, including engineering, interior design and architecture, without cleaving to just one type of object only.
This book does not leave the user with casual 3-D drawing skills, but develops them further for differing scenarios.
Inhaltsverzeichnis zu „Beginning Google SketchUp “
Chapter 1: Introduction, 1 pages.Chapter 2 : Templates, 1 pages.Chapter 3 : Interface, 1 pages.Chapter 4: Tutorial: First Project, 1 pages.Chapter 5: Materials, 1 pages.Chapter 6: Groups and Components, 1 pages.Chapter 7: Tutorial: Advanced Object Design, 1 pages.Chapter 8: Importing/exporting content, 1 pages.Chapter 9: Tutorial: Create an environment for your object, 1 pages.Chapter 10: Rendering, 1 pages.Chapter 11: Sketchup Creations in the real world, 1 pages.Chapter 12: Tutorial: Add an object to Google Earth, 1 pages.
Autoren-Porträt von Andy Channelle
Andy Channelle is a writer, designer, and educator. He has written for Linux Format, MacFormat, 3D World, and lots of other publications since the mid-nineties. He is a media educator and most recently successfully migrated to university teaching, working as a visiting lecturer/instructor in journalism and new media at the University of the West of England. Outside of these areas, he is also a new media consultant at Spike Island and has been intimately involved in the architecture, design, and deployment of the institution's new Drupal-based web site. Andy also holds a master's degree in new media.
Bibliographische Angaben
- Autor: Andy Channelle
- 2011, 300 Seiten, Maße: 23,5 cm, Kartoniert (TB), Englisch
- Verlag: APress
- ISBN-10: 1430226714
- ISBN-13: 9781430226710
Sprache:
Englisch
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