Future Interaction Design
(Sprache: Englisch)
In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive...
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Klappentext zu „Future Interaction Design “
In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive science in the sense in which we have traditionally understood the relationship between the engineering disciplines and the basic sciences. Such a science has been called cognitive ergonomics or cognitive engineering (Norman 1986). Simon's cognitive ergonomics (1969), would be independent of cognitive science, its basic science, although both would be closely related. Cognitive science would contribute knowledge on human cognitive processes, and cognitive ergonomics would contribute concrete problems of design that should be solved in the context of the creation of devices. Norman (1986), the author that coined the term cognitive engineering, conceived it as an applied cognitive science where the knowledge of cognitive science is combined with that of engineering to solve design problems. According to Norman, its objectives would be: (1) to understand the fundamental principles of human actions important for the development of the engineering of design principles, and (2) to build systems that are pleasant in their use.
Inhaltsverzeichnis zu „Future Interaction Design “
Introducing the challenges of future interaction design.- The value of the novel in designing for experience.- A human-centred perspective on interaction design.- Incorporating self into web information system design.- Explanatory frameworks for interaction design.- Toward the analysis of the interaction in the joint cognitive system.- To simulate or to stimulate? In search of the power of metaphor in design.- Designing ubiquitous computer-human interaction: The case of the connected family.- Older adults: Key factors in design.- Society of mixtangibles.- Digital jewellery as experience.
Autoren-Porträt
The perspectives and techniques used in HCI practice and research are broadening, and this book looks at new concepts which are likely to contribute to the discipline and prepare it for design problems of the future. The emphasis is on the human being as a social, cognitive, emotional, creative and active actor - it is these values that determine users needs and interaction, rather than the technology. Each chapter emphasizes alternative perspectives on Human Computer Interaction and new concepts to help researchers and practitioners relate to alternative design approaches and opportunities. Many of these new elements can be found to be successful and established in other fields, so this volume will be of real interest to researchers and practitioners working in the field of HC.I
Bibliographische Angaben
- 2010, Softcover reprint of hardcover 1st ed. 2005, VIII, 216 Seiten, Maße: 15,9 x 23,7 cm, Kartoniert (TB), Englisch
- Herausgegeben: A. Pirhonen, H. Isomäki, C. Roast, P. Saariluoma
- Verlag: Springer, Berlin
- ISBN-10: 1849969191
- ISBN-13: 9781849969192
Sprache:
Englisch
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