Introduction to 3D Game Engine Design Using DirectX 9 and C#
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
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This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
Klappentext zu „Introduction to 3D Game Engine Design Using DirectX 9 and C# “
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
Inhaltsverzeichnis zu „Introduction to 3D Game Engine Design Using DirectX 9 and C# “
- Game Engine Framework.- User Interface.
- Rendering Pipeline.
- Simple 3D Objects.-Complex 3D Objects.
- Camera.
- Lights.
- Physics.
- Artificial Intelligence.
- Audio.
- Multiplayer.
- Tools ..
Autoren-Porträt von Marshall Harrison
Lynn Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD) and is currently employed as a Senior Systems Engineer for Diamond Visionics Company (a visualization engineering company). He lives in Binghamton, New York with his wife Gerri and son Michael. Lynn has been active in the simulation and graphics industries for over twenty-two years.
Bibliographische Angaben
- Autor: Marshall Harrison
- 2003, Softcover reprint of the original 1st ed., 424 Seiten, Maße: 19,1 x 23,5 cm, Kartoniert (TB), Deutsch
- Verlag: APress
- ISBN-10: 1590590813
- ISBN-13: 9781590590812
- Erscheinungsdatum: 22.08.2003
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